When Riot Games set out to build a fighting game set in the League of Legends universe, the hype was through the roof. But making a 2v2 tag-team fighter stand out in a niche genre turned out to be a massive uphill battle. Former Riot producer John Ricchio sat down for an exclusive interview with Thunderpick to peel back the curtain on the harsh reality behind 2XKO‘s development and sudden downsizing…
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Behind the scenes of 2XKO: A former producer breaks down what went wrong

